Adventure Creator Tips & Tricks – Part 2: Action List Optimization

June 8th, 2017|Categories: Game development, Tips&Tricks|Tags: , , , , , , , , , |

This article is part of a series on Tips & Tricks for Adventure Creator. Last time we talked about project and scene structure, you can find the first article in the series [here]. If you're only interested in this topic, you don't need the previous article to be able to follow along. This time we will talk about action lists in Adventure Creator. How to manage and reuse them effectively so you don't make a mess that's hard to read and even harder to add to. We'll also share some of our "generic" action lists which we use often. The series, in general, is most useful to developers with some Adventure Creator experience. We won’t explain what action lists are and we won’t go through the fundamentals since there are other places which already got that covered. So if you don't know what action lists are come back [...]

What makes up a great User Interface?

June 1st, 2017|Categories: Game development|Tags: , , , , , , , , , |

As an artist and a person who had many encounters with graphic design in general, I’m still rather new to creating User Interface (UI). Thus I had to go out of my comfort zone to gradually develop a sense of what makes a great UI. Every game is different, so the UI can’t be just a copy-paste schematic you found cool or useful in another game - an interesting challenge I was willing to take and made me feel more creative. It’s an area where a person can hardly fall into artist’s block and ideas tend to keep coming at a faster rate than when working on concept art. So what is the UI? The User Interface for a game is a set of elements which communicate with the player so that he can understand and/or interact with what’s happening in the game. It can consist of health and shield bars, the [...]

Adventure Creator Tips & Tricks – Part 1: Project and Scene Structure

May 25th, 2017|Categories: Game development, Tips&Tricks|Tags: , , , , , , , , , , |

Welcome to the first article in the series of articles on Adventure Creator focusing on hierarchy and scene structure in your adventure projects. The articles in the series will take form as general best practices and productivity ideas. Adventure Creator (AC) is a toolkit for Unity which you can use to develop a complete 2D or 3D adventure game without writing a single line of code. But you CAN write code if you like to get any desired custom behavior and maybe some bugs, yummy! The series will not teach AC basics but is meant as an upgrade to existing tutorials which already have that covered.  Hopefully, it will be a helpful toolbox on your first adventure with AC. If we've had this back when working on Bear With Me - Episode One, it would have saved us a lot of time. This is basically us sharing what we've learned while [...]

Game Development Magic Show – Bear With Me

May 18th, 2017|Categories: Game design, Game development|Tags: , , , , , , |

Game development is a lot like a magic show in the sense where you take a bunch of Houdinis, some reluctant participants, stuff them all in a box, and then... A monkey comes out. Or a pigeon. Well, it’s not like a magic show per se, but you end up working with talented people on sparkly magical stuff. And it takes a lot of preparation, work and dedication. It’s not easy work, despite what everyone would like you to believe. It takes time, money, persistence and knowledge. It amazes me every time I see a beautiful or action packed trailer for some game. It’s the true “WOW factor” that almost always leaves you amazed and inspired. As a developer, you’ll never experience those trailers or the games themselves in the same way anymore. Also, you’re still amazed by visuals, story and game mechanics but with [...]

Conference of awesomeness – Reboot Develop 2017

May 12th, 2017|Categories: Game development, Studio, Takeaway|Tags: , , , , , , , , , , |

Why would anyone attend the Reboot Develop game industry conference next year? Should great talks by amazing people from the gaming industry all over the world be enough to not hesitate? Find out in our short recap of one of the most exclusive game developer conferences in Europe. Ladies and gentlemen, Reboot Develop in all of its glory was organised in sunny King’s Landing Dubrovnik this year! Reboot Develop was held from the 20th to 22nd of April 2017 at the Sheraton Dubrovnik Riviera resort. The most luxurious and gorgeous location imaginable. We participated in this year's conference in Dubrovnik within the Indie Expo Area, where we presented and demonstrated our games Bear With Me and Agenda to the attendees and fellow devs. If you’re a small indie studio or an individual that makes games for the love of the joystick and keyboard, this is the right place to showcase your [...]