Game Design In One Day – Game Jam Experience

September 22nd, 2017|Categories: Game design, Game development, Takeaway|Tags: , , , , , , , , , |

Have you ever heard about a game jam or a game hackathon? Game jams are hackathons for games where participation needs to create a game on a given theme in just one or in some cases, a couple of days. In that small amount of time participants need to go through the process of brainstorming, designing and developing the game. You might wonder, how could they pull it off? Is creating games that easy?   Source: IG Jam  In some jams, most of the participants are actually students, teenagers who aren't from the game industry, but I’m certain that most of them want to be. People gather at game jams mostly for fun and for meeting up with many people, it’s a great opportunity to learn something new, the only thing you can lose is time. However, creating games is not an easy task at all, [...]

Narrative in games, you say? Is that even a thing?

September 1st, 2017|Categories: Game design, Narration in games|Tags: , , , , , , , , , , , , , , , , , , , , , , , , |

Do all games have some narrative? Let's see, or better, let's listen. You know that game where you have to purge the dungeons of the cursed town to stop the evil from spreading? Or the one where you are trying to save the world from the hordes of demons from hell with not much more than your trusty shotgun? How about that one where you have to neatly stack these parts falling from above to get the chance do the more of the same stuff? And what about that one where you fight your opponent’s army with your own using your peons, knights, bishops, even the king, and the queen in a bitter battle where the better strategist wins and looser loose even his king’s life. Do you recognize at least some of these games? Well, I think all the games have some narrative, yet [...]

Adventure Creator Tips & Tricks: Part 3 – Camera Setup

August 17th, 2017|Categories: Game development, Tips&Tricks|Tags: , , , , , , , , , , , |

Welcome to the third tutorial in the series of tutorials on Adventure Creator plugin for Unity. In the second tutorial, we promised that we will talk about UI tips and tricks next. And we will talk about UI but the main actors in this tutorial will be the cameras. Reading the previous posts is not required, but if you like, feel free to check them out. The first tutorial gives the introduction to the series and covers the Adventure Creator (AC) project and scene structure. The second tutorial elaborates on how to efficiently use action lists. In this part we will be focusing on camera tips and tricks, we will present some solutions from Bear With Me through answering 3 questions: How to implement a simple static Adventure Creator scene? How to implement a scrolling scene? How to implement a close up scene?   How to implement a [...]

Find Your Buyer Personas Like A Pro

August 4th, 2017|Categories: Marketing'n'Stuff|Tags: , , , |

Buyer Personas and indie games? Hell yes! After very long research via Google, I found the idea about buyer personas through the amazing Indie Game Girl. It seemed very useful and life changing, literally. You can find the definition of a buyer persona and which information you’ll need to create them here and here. Find out who your potential player for a specific game is based on the existing and relevant information. You’ll see that finding a market for your game in a creative way is not that hard after all. Buyer Personas makes your indie game life easier But, before I sugar coat it all, in this article, I’ll show you how I did it for Bear With Me after release. You might be skeptical about putting yourself in the process of finding out your players are. Don’t worry, I’ll do my best to convince you that [...]

Adventure Creator Tips & Tricks – Part 2: Action List Optimization

June 8th, 2017|Categories: Game development, Tips&Tricks|Tags: , , , , , , , , , |

This article is part of a series on Tips & Tricks for Adventure Creator. Last time we talked about project and scene structure, you can find the first article in the series [here]. If you're only interested in this topic, you don't need the previous article to be able to follow along. This time we will talk about action lists in Adventure Creator. How to manage and reuse them effectively so you don't make a mess that's hard to read and even harder to add to. We'll also share some of our "generic" action lists which we use often. The series, in general, is most useful to developers with some Adventure Creator experience. We won’t explain what action lists are and we won’t go through the fundamentals since there are other places which already got that covered. So if you don't know what action lists are come back [...]

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