Prilagodba tvrtke Exordium Games za komercijalizaciju inovativnih proizvoda i usluge u segmentu HyperCasual igara za globalno tržište

Naziv projekta „Prilagodba tvrtke Exordium Games za komercijalizaciju inovativnih proizvoda i usluge u segmentu HyperCasual igara za globalno tržište“ šifra projekta NPOO.C1.1.2.R2-I5.01.0149 Kratki opis projekta Projekt „Prilagodba tvrtke Exordium Games za komercijalizaciju inovativnih proizvoda u segmentu HyperCasual igara za globalno tržište“ osmišljen je s ciljem pripreme tvrtke Exordium Games za komercijalizaciju inovativnog proizvoda i [...]

2023-01-24T17:56:05+00:00January 24th, 2023|Game development, Games, Studio, Studio activities|

Game Design In One Day – Game Jam Experience

Have you ever heard about a game jam or a game hackathon? Game jams are hackathons for games where participation needs to create a game on a given theme in just one or in some cases, a couple of days. In that small amount of time participants need to go through the process of brainstorming, designing [...]

2017-09-22T12:43:20+00:00September 22nd, 2017|Game design, Game development, Takeaway|

Adventure Creator Tips & Tricks: Part 3 – Camera Setup

Welcome to the third tutorial in the series of tutorials on Adventure Creator plugin for Unity. In the second tutorial, we promised that we will talk about UI tips and tricks next. And we will talk about UI but the main actors in this tutorial will be the cameras. Reading the previous posts is not required, but [...]

2017-08-17T07:34:45+00:00August 17th, 2017|Game development, Tips&Tricks|

Adventure Creator Tips & Tricks – Part 2: Action List Optimization

This article is part of a series on Tips & Tricks for Adventure Creator. Last time we talked about project and scene structure, you can find the first article in the series [here]. If you're only interested in this topic, you don't need the previous article to be able to follow along. This time we will [...]

2017-06-08T13:32:31+00:00June 8th, 2017|Game development, Tips&Tricks|
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